Aliens: Fireteam Elite

Engineer Ruins level

  • Responsible for all work in images
  • Responsible for art direction and design in this level
  • Worked extensively with design team to develop modules for procedural level creation

Giger Trim Sheet

  • Created tilling trim sheet based off of HR Giger's Iconic Alien aesthetic
  • Used in conjunction with proprietary modeling/materials pipeline I developed to add a high level of detail while maintaining performance
  • Base head model provided by character modeling team.
  • Responsible for final sculpt, in game model, materials and texturing.