Aliens: Fireteam Elite
Engineer Ruins level
- Responsible for all work in images
- Responsible for art direction and design in this level
- Worked extensively with design team to develop modules for procedural level creation
Giger Trim Sheet
- Created tilling trim sheet based off of HR Giger's Iconic Alien aesthetic
- Used in conjunction with proprietary modeling/materials pipeline I developed to add a high level of detail while maintaining performance
- Base head model provided by character modeling team.
- Responsible for final sculpt, in game model, materials and texturing.