Aliens: Fireteam Elite

Industrial Scifi Levels

  • Collaborated with concept artist to drive art direction of level, establish visual target for game, and plan level construction.
  • Worked extremely closely with design team to implement procedural room layouts, and compelling fun game play spaces.
  • Responsible for modeling, texturing and materials of all major structural modules, established visual bar and quality level for team.
  • Lead team in creation of additional modules, world building guidelines and standards. 
  • Responsible for lighting scene here.
  • Directed additional prop creation by team members.
  • Sampling of environment modules