Industrial Scifi Levels
- Collaborated with concept artist to drive art direction of level, establish visual target for game, and plan level construction.
- Worked extremely closely with design team to implement procedural room layouts, and compelling fun game play spaces.
- Responsible for modeling, texturing and materials of all major structural modules, established visual bar and quality level for team.
- Lead team in creation of additional modules, world building guidelines and standards.
- Responsible for lighting scene here.
- Directed additional prop creation by team members.











