Recore

Early 3D /2D concept, Selected for Into the Pixel 2016
http://www.intothepixel.com/interviews/kip-carbone-16.asp

Early 3D /2D concept, Selected for Into the Pixel 2016
http://www.intothepixel.com/interviews/kip-carbone-16.asp

I was responsible for level layout, creating of all rock assets, materials and textures,  lighting and level finishing.

I was responsible for level layout, creating of all rock assets, materials and textures, lighting and level finishing.

 I was responsible for modeling and texturing of all Sand Crawlers

I was responsible for modeling and texturing of all Sand Crawlers

Ant Lion Drill . I was responsible for modeling and texturing of this hero piece.

Ant Lion Drill . I was responsible for modeling and texturing of this hero piece.

Ant Lion Drill . I was responsible for modeling and texturing of this hero piece.

Ant Lion Drill . I was responsible for modeling and texturing of this hero piece.

Interior of Joules Sand Crawler. I was responsible for all models and textures.

Interior of Joules Sand Crawler. I was responsible for all models and textures.

My work on RECORE
Responsible for leading environment art team in creation of levels
Initial Design Blockouts, Asset Modeling, Texturing, and Materials.
Reponsible for Level Finishing and Lighting

http://www.intothepixel.com/interviews/kip-carbone-16.asp

https://www.recoregame.com/